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561. Weapon Graphics = Item icon Picture - in Player Features and Ideas Discussion [original thread]
When a Rifter with 150mm AC pulls up next to a Rifter with 200mm AC, you can see the difference. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.28 08:14:00
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562. level 5 missions to high sec areas - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 28/01/2008 08:09:37 Hey, there's a great way to gain profit without the heavy risk of low and null sec. The solution is to stay in high-sec and perform sub-optimal profit per hour activities. For example, inste...
- by Reggie Stoneloader - at 2008.01.28 08:09:00
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563. Faces in EVE - in Player Features and Ideas Discussion [original thread]
One of my great fears with regard to ambulation is that I won't be able to re-create the Reggie look. What if I don't get his hair right? What if I forget that little bar code under his eye? The quiet, forlorn look? The single, glistening tear tha...
- by Reggie Stoneloader - at 2008.01.28 07:54:00
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564. Suggestions to improve the wardec system - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 28/01/2008 07:42:19 I like the idea of the corps having to have mutual interests. Class the wars differently. For instance, if you're fighting over a trade route, have the war be declared for five million a wee...
- by Reggie Stoneloader - at 2008.01.28 07:39:00
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565. Mobile factories. - in Player Features and Ideas Discussion [original thread]
Maybe this could be applied to the Jump Freighter. It's got the bay for it, and would justify its existence as a complement to the Rorqual. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.28 07:14:00
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566. Nerfing Cloaking Devices - in Player Features and Ideas Discussion [original thread]
Originally by: Karentaki Poor Reading Comprehension What I proposed offered no nerf to CovOps, and actually boosted them by letting them track down non-cloak-specialized ships that are cloaked at safespots. The change was to the effectiv...
- by Reggie Stoneloader - at 2008.01.28 07:04:00
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567. 11 Better ways to waste resources than station ambulation!! - in Player Features and Ideas Discussion [original thread]
True. High-sec restrictions are nonexistent. Most serious PvPers use an alt just to avoid wasting their time trianing hauling skills, and the jump from that practice to straw-purchase shopping is so small only a great fool would fail to make it. ...
- by Reggie Stoneloader - at 2008.01.28 06:50:00
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568. You entering your Cruisers deck and hearing: Capt on the deck..... - in Player Features and Ideas Discussion [original thread]
My reaction to this is very, very similar to my reaction to ambulation, and to many of the other suggestions that come up on this board. I'm all for more video games being made that are set in the EvE universe. I've got a good joystick over here t...
- by Reggie Stoneloader - at 2008.01.28 06:41:00
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569. Let not have to rat for the next 30 hrs after loosing a ship. - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 27/01/2008 04:22:15 Sounds like your play style has a finite life cycle in the EvE galaxy. There's nothing wrong with that, of course, most games have a "finished" status that the player eventually reaches. It'...
- by Reggie Stoneloader - at 2008.01.27 04:22:00
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570. An "align my ship to" command please CCP! - in Player Features and Ideas Discussion [original thread]
Seriously, yes. I think I've started this thread three or four times, and I can't begin to count the number of times it's been posted. I think Oveur makes the other devs drink a shot every time this idea shows up in F&A. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.25 05:57:00
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571. PvP Arenas in Empire - in Player Features and Ideas Discussion [original thread]
There are mechanics in place that allow consentual PvP with risk right now. They are easy to use, and whatever abuses occur are in keeping with the spirit of the game. An "arena" or "duel" system would achieve two things: First, it would imbue Pv...
- by Reggie Stoneloader - at 2008.01.25 05:48:00
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572. Recon probe launcher bonus for Recon ships? - in Player Features and Ideas Discussion [original thread]
I'd say make it a bonus for Force Recons, but not for combat recons. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.24 06:09:00
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573. High-Sec Ganking - in Player Features and Ideas Discussion [original thread]
Killing insurance payouts from Concord killings would be a big help. The problem there, of course, is that accidentally gett Concorded for messing up a mission with a buddy would mean you get no insurance on your mission Raven. So how about if ins...
- by Reggie Stoneloader - at 2008.01.23 18:24:00
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574. 11 Better ways to waste resources than station ambulation!! - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 19/01/2008 23:56:48 I'm a vocal opponent of ambulation, have been for a long time, but I'm willing to overlook our shared belief and just plain not like you, because you've displayed what may be the worst possi...
- by Reggie Stoneloader - at 2008.01.19 23:56:00
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575. Wars as Contracts - in Player Features and Ideas Discussion [original thread]
War whinging seems to be the flavor of the month, so I'll hop on the bandwagon with a half-baked idea of my own. How about a set of contract types for wars? They'd be different from normal contracts in that they would be somewhat negotiable. For ...
- by Reggie Stoneloader - at 2008.01.16 16:50:00
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576. Nerfing Cloaking Devices - in Player Features and Ideas Discussion [original thread]
Cloak-specced ships (CovOps, Force Recon, Bomber, maybe Astrometrics frig and Blockade runners?) should function as they do now, but all non-specced ships that fit cloak lose their overview and directional scanner when they cloak--have everything ...
- by Reggie Stoneloader - at 2008.01.16 16:22:00
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577. Faction ships should have NPC-like resists - in Player Features and Ideas Discussion [original thread]
This is very clever. I like it. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.16 15:52:00
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578. Mobile factories. - in Player Features and Ideas Discussion [original thread]
I'd be enthusiastic about putting these things on industrial ships. CPU-hungry, inefficient modules that are specialized, like POS arrays, for manufacturing ammunition or a certain type of module, that anchor the ship when in use (seige mode) and ...
- by Reggie Stoneloader - at 2008.01.16 15:24:00
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579. New propulsion jamming module - in Player Features and Ideas Discussion [original thread]
I'll take one for my Brutix. And one for my Domi. And one for my Enyo. And one for my Raven. And one for my Drake. And one for.... Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.15 22:03:00
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580. Corporation owned ships - in Player Features and Ideas Discussion [original thread]
I love this idea. It comes up every so often, and is always good. Making it a rig is a neat wrinkle, I'd say have the rig, when fitted, "Brand" the ship with the corp's ticker, so it goes from being "Ferox" to "Ferox [TTC]" or whatever. That woul...
- by Reggie Stoneloader - at 2008.01.15 21:58:00
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